rohto
megloop game
"Megloop Go For Next" is designed for children aged 7 to 10, featuring an adorable and amusing art style. The game narrates the tale of a polluted Earth that can be rescued by performing daily chores and gathering stamps.
Story
From a young age, children are interested in the world around them, and how to help the Earth as a kid! This game create more motivation how our kids can help this wonderful planet that we inhabit. Kids can help save the Earth by making small changes; for example, collect stamps after do daily chores like washing dishes.
Cheer up the kids and raise awareness about saving our mother earth. Environmental and ecological awareness is critical for today’s children. The kids of today will inherit the Earth of tomorrow.
Wireframe
Gameplay
This is a game that’s perfect for younger kids. In this game, the player is tasked with daily collecting stamps after help parents to wash dishes.
Every five days, the visuals depicting Earth and its surroundings will undergo a transformation, becoming cleaner, brighter, and more vibrant. This evolution will occur six times, totaling 30 changes. Through this progression, users will experience a sense of empowerment, feeling that they can make a positive impact on the world. The hope is that this in-game experience will inspire real-world actions, such as washing dishes, allowing users to witness and contribute to a visibly cleaner Earth. Let's aspire to replicate this positive change not just in the game but also in our actual lives!
Key Visual
"Saving the Planet with your hands", characterized by vibrant colors. The depiction of Earth encompasses a rich variety of life, including animals, plants, and flowers. Users actively participate in rescuing the Earth and its inhabitants, fostering joy and happiness, symbolized by cheerful clouds and rainbows. Brace yourself for an uplifting journey of cleaning up and restoring the Earth!
My Role
Design Concept Creator: Conceptualize the visual and interactive essence, aligning with the narrative and aesthetic vision of the game.
UI/UX Designer: Craft seamless and engaging interfaces, prioritizing user accessibility for an immersive gaming experience.
Illustrator: Bring the game world to life through captivating visuals, including characters and environments, adhering to the overall aesthetic.
Animator: Infuse purposeful animations for fluid character movements and seamless transitions, enhancing engagement and narrative cohesion.
BGM and SFX Selector: Curate an immersive sonic experience by choosing background music and sound effects that enhance the game's mood and atmosphere.
**Working autonomously, handling tasks from initiation to completion with a self-directed and efficient approach.